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[QOL] Auto Buff Skill - Pet Equip

VenQ

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Aug 1, 2021
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Suggestion Topic
  • QoL to impove playing experience and reduce death via introduction of new item "Auto Buff Skill".
Hello all I have been on Dream MS for the last two months, for myself I'm a Bishop and I play around 14hrs-16hrs every single day, rain or shine and the biggest problem I've experienced is that many of the players or from what I've observed is that we all die from debuffs in certain bosses. (Ok maybe I die more because I am not pro and I'm just a noob so give chance or perharps I am exhausted from all the playing).

Now ask yourselves, some point in the game I believe everyone or majority has a mage and how many times have we all died from debuffs + seduce at the same time or how many times have we died from bosses because we were just turning our heads away for a few seconds, sometimes just that very second *BAM* tombstone appears.

I also understand some might argue that;
"If you don't wanna die just pay more attention when you boss" or "Its just a button why cant you press it" and even "if you dont wanna die just play another job/class"

All of that statement which I totally relevant that these are very valid points however I would like to highlight that the reason of this post is that I hope the QOL for the really active players could be rewarded since some of us spend like 12-14hrs daily ot some even up to 16-17hrs daily and there will be time we lose focus from all that gaming and I admit i am really sweaty and there are times that I almost doze off and died in CHT/Czak just to make sure I clear all my dailies and max-out the coins and being a Bishop is really not easy there's so many things you need to juggle. Magic Guard, HS, worrying about greening and many many others.

From my primarily research on the forum I have not seen anyone suggesting similar concepts and in the past I've been on other servers and they have this interesting "Auto Buff Skill" which was also release in GMS/MapleSEA which helps the player to auto buff their skills as shown in the picture below I think some of you all might be pretty familiar with this.

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I have thought deeply about it for about two/three weeks before even writing this post and asked many for their opinions and it seems like quite a fair bit are supportive of this idea. However I also understand that the introduction of this may potentially have certain benefits and implications which I will address them below;

How will it work?
Similar concept as GMS/MapleSEA and some private servers have this feature as well , equippable up to three Auto Buff Skill (one per pet), will auto rebuff any individual's skill right before the exisiting buff ends. (NOTE* NOT ALL SKILLS CAN BE ALLOWED TO PREVENT ABUSE)

How can it be obtained in-game?
Generally I feel that if this item actualized and introduced in the game, it will work something very similar like our exisiting Auto Cure Token, therefore it should not be in the Cash Shop as just a normal cash item, instead it should be exchanged using Dream Points (similar to Auto Cure Potion), pricing wise I think the developer can discuss for an appropriate amount.

*Just a possbility* - To be sold via Dream Points (14 Days, 30 Days)

Why not just put in the cash shop????
- To answer the above statement, for the very fact that this item works very similar to Auto Cure Token which gives players an improve QOL as compared to others who does not have this item therefore players who wishes to have this "Add On" should help to contribute back into the server to ensure sustainability of the server health.


Potential Benefits;
- Improves quality of life, potentially drastically reduce amount deaths and save precious time to rebuff in bosses which in turns slightly increasing one's DPS since there's not need to rebuff certain skills.
-Profit Margain = Improve server hosting capability, Server health/sustainability will be improve if people have to purchase 3 of the auto buff skill every "X" days this means that we would have more money generated which could be turned into better quality of the hosting services, higher uptime.


Potential Problems/Cons;

Potential Problem #1 - Some individuals might use this to have some advantage while AFKING some examples could be using the following; "Summon Farming" - "Auto HS" - "Auto Meso Up".
Potential Solution #1 - Remove the example skills above (of course there maybe more) which enables them to have an edge over others in game, only allow key skills such as Magic Guard, Invincible, and all the weapon boosters.
Rationale #1 - To really encourage active players to play for longer hours while improving their quality of life and discourage people from AFKing and gain advantage therefore the removal of buffs that could give them an advantage is crucial we wouldn't wanna have people R>AFK Meso up/ AFK HS-er and on like 10 thousand clients just to level their mules.

Potential Problem #2 - Makes the game easier for a huge proportion of the players as there will be lesser deaths, there might be a possibility that individuals will not require as much Safety Charms and Wheels
Potential Solution #2 - *ahem better not mention otherwise I will get killed by many*
Rationale #2 - Prices of certain commodities will go up in time but generally in my honest opinion i feel that wheels should be kept at the same price because sometimes people that die in bosses are new players which does not have experience in certain bosses therefore we should keep wheels affordable, as for safety charms generally new players which are lower levels can earn back there exp pretty quickily so (yes charms are still important regardless of levels) but its more crucial for higher levels and generally people are more willing to pay for it at higher levels

Potential Problem #3 - Some work which needs to done by the developer, not a coding man but for sure we gotta download some patch but that can be solve easily.
Potential Solution #3 - Just do it you guys are the pros in this area.
Rationale #3 - Improving our QOL.



The reason why there seems like there are more cons and benefits its really because I try to think from different angles and more on the cons because the benefits are pretty straightforward and self explainatory and I don't really see a need to readdress them but I would really like to spend more time on addressing "cons" which may eventually affect the server in a long run.

Feel free to share your thoughts on this and let me see if I can address any concerns which may not be highlighted within this post.
 
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+1
Even though having this item we may still need to manually buff when members are not in range.
 
I would support this if this is for buffs that are not party buffs. So as you said, boosters, MG, invincible.
 
+1 and I agree with smol.

Huge for magic guard/booster or other self buffs, but too much for party buffs like HS.
 
Yeah.. my biggest issue with this is only that you said sell for DP, and I already think that auto acp and premium rocks are a huge advantage for donors.
 
I would support this if this is for buffs that are not party buffs. So as you said, boosters, MG, invincible.

thank you smol, if this becomes a reality I hope it can allow self buffs because if party buffs are introduced people will likely to be afking.
 
+1 and I agree with smol.

Huge for magic guard/booster or other self buffs, but too much for party buffs like HS.

True, I definitely agree on this as well that’s why I strongly feel that only self buffs should be allowed if this is implemented!
 
Yeah.. my biggest issue with this is only that you said sell for DP, and I already think that auto acp and premium rocks are a huge advantage for donors.

I understand your point of view, if it’s too much advantage for the donors, probably we can an alternative to dream points which is to have a series of quest that the player have to complete (something like weeklies) before receiving the reward. (The quest have to be repeatable and the item received will have to expire), otherwise people will do it once and forget about it.
 
I understand your point of view, if it’s too much advantage for the donors, probably we can an alternative to dream points which is to have a series of quest that the player have to complete (something like weeklies) before receiving the reward. (The quest have to be repeatable and the item received will have to expire), otherwise people will do it once and forget about it.
It's not so much that I see it as an advantage really, but they're major conveniences. Maybe advantage wasn't necessarily the right word because it's not like a pet vac is in some servers or something where you're outright losing out by not having it... but even something as small as rebuffing, if you didn't have to do it because your pet does it for you, then you've got slightly more time that you can be attacking. It's not quite p2w but I feel like it's really on the line of almost being there.
 
Not sure what other servers' implementation is like for this, but I was OK with the implementation in the last one I played (though it was through donation). That is:
  • It would auto-refresh self buffs on expiry (including party buff skills like SE/HS/SI, but the refresh is only a self-cast, not for the rest of party)
  • It would not auto-refresh upon getting dispelled
I think this implementation is the furthest it can be taken while still being considered QoL related, and limiting player advantages and exposure to risk of abuse/botting.
 
Yeah.. my biggest issue with this is only that you said sell for DP, and I already think that auto acp and premium rocks are a huge advantage for donors.

I like the idea of buying it with only DP.
Maybe 5K dp for 90days?
I strongly disagree if its an NX cost item
 
Is This for real?? Auto buff?? this game is already way to easy and u guys rlly want to make it easier?? U have auto pot auto all cure u have wheels and stafety charm unlimited Ress from bishops like cmon its only one boss lol and its an end game boss so please no i dont want to fall asleep while i boss lol and i feel that we are very spoiled here with how easy Everything is already so if this gets approved what next immunity or immortality? Why play a game if u cant even die lol
 
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Not sure what other servers' implementation is like for this, but I was OK with the implementation in the last one I played (though it was through donation). That is:
  • It would auto-refresh self buffs on expiry (including party buff skills like SE/HS/SI, but the refresh is only a self-cast, not for the rest of party)
  • It would not auto-refresh upon getting dispelled
I think this implementation is the furthest it can be taken while still being considered QoL related, and limiting player advantages and exposure to risk of abuse/botting.

I'm very against this. It further pushes a bit of p2w. Sure it's not a lot, but the big thing about auto ACP is that you can technically replicate it by constantly spamming ACPs (sure it costs a lot, but you can TECHNICALLY have the same functionality).

With this auto buff in place, especially in long raids, you can save a lot of time never needing to rebuff and put out a lot more DPS. If implemented, for sure would need to actually rebuff during dispels, but this will further push people into doing things mindlessly. This includes an increase in botting and constantly asking for someone to rebuff you during the expedition.

The buff durations are already quite long and synced together so I would think this is all that necessary either.
 
I'm very against this. It further pushes a bit of p2w. Sure it's not a lot, but the big thing about auto ACP is that you can technically replicate it by constantly spamming ACPs (sure it costs a lot, but you can TECHNICALLY have the same functionality).

With this auto buff in place, especially in long raids, you can save a lot of time never needing to rebuff and put out a lot more DPS. If implemented, for sure would need to actually rebuff during dispels, but this will further push people into doing things mindlessly. This includes an increase in botting and constantly asking for someone to rebuff you during the expedition.

The buff durations are already quite long and synced together so I would think this is all that necessary either.
For what it's worth, I'm on the side of not having it added, but would be less opposed if it were implemented as such (or with even more restrictions on functionality). I'm mostly against mages being able to autopilot with persistent magic guard. As someone who only actively plays one client at a time and focuses entirely on it (and not watching videos/movies on the side), I like to at least feel somewhat rewarded for my level of attention.

Note that when I said auto-refresh, I meant that the skill would auto cast again on expiry (thus not saving on the cast animation time itself).
 
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