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Now ask yourselves, some point in the game I believe everyone or majority has a mage and how many times have we all died from debuffs + seduce at the same time or how many times have we died from bosses because we were just turning our heads away for a few seconds, sometimes just that very second *BAM* tombstone appears.
I also understand some might argue that;
"If you don't wanna die just pay more attention when you boss" or "Its just a button why cant you press it" and even "if you dont wanna die just play another job/class"
All of that statement which I totally relevant that these are very valid points however I would like to highlight that the reason of this post is that I hope the QOL for the really active players could be rewarded since some of us spend like 12-14hrs daily ot some even up to 16-17hrs daily and there will be time we lose focus from all that gaming and I admit i am really sweaty and there are times that I almost doze off and died in CHT/Czak just to make sure I clear all my dailies and max-out the coins and being a Bishop is really not easy there's so many things you need to juggle. Magic Guard, HS, worrying about greening and many many others.
From my primarily research on the forum I have not seen anyone suggesting similar concepts and in the past I've been on other servers and they have this interesting "Auto Buff Skill" which was also release in GMS/MapleSEA which helps the player to auto buff their skills as shown in the picture below I think some of you all might be pretty familiar with this.
I have thought deeply about it for about two/three weeks before even writing this post and asked many for their opinions and it seems like quite a fair bit are supportive of this idea. However I also understand that the introduction of this may potentially have certain benefits and implications which I will address them below;
How will it work?
Similar concept as GMS/MapleSEA and some private servers have this feature as well , equippable up to three Auto Buff Skill (one per pet), will auto rebuff any individual's skill right before the exisiting buff ends. (NOTE* NOT ALL SKILLS CAN BE ALLOWED TO PREVENT ABUSE)
How can it be obtained in-game?
Generally I feel that if this item actualized and introduced in the game, it will work something very similar like our exisiting Auto Cure Token, therefore it should not be in the Cash Shop as just a normal cash item, instead it should be exchanged using Dream Points (similar to Auto Cure Potion), pricing wise I think the developer can discuss for an appropriate amount.
*Just a possbility* - To be sold via Dream Points (14 Days, 30 Days)
Why not just put in the cash shop????
- To answer the above statement, for the very fact that this item works very similar to Auto Cure Token which gives players an improve QOL as compared to others who does not have this item therefore players who wishes to have this "Add On" should help to contribute back into the server to ensure sustainability of the server health.
Potential Benefits;
- Improves quality of life, potentially drastically reduce amount deaths and save precious time to rebuff in bosses which in turns slightly increasing one's DPS since there's not need to rebuff certain skills.
-Profit Margain = Improve server hosting capability, Server health/sustainability will be improve if people have to purchase 3 of the auto buff skill every "X" days this means that we would have more money generated which could be turned into better quality of the hosting services, higher uptime.
Potential Problems/Cons;
Potential Problem #1 - Some individuals might use this to have some advantage while AFKING some examples could be using the following; "Summon Farming" - "Auto HS" - "Auto Meso Up".
Potential Solution #1 - Remove the example skills above (of course there maybe more) which enables them to have an edge over others in game, only allow key skills such as Magic Guard, Invincible, and all the weapon boosters.
Rationale #1 - To really encourage active players to play for longer hours while improving their quality of life and discourage people from AFKing and gain advantage therefore the removal of buffs that could give them an advantage is crucial we wouldn't wanna have people R>AFK Meso up/ AFK HS-er and on like 10 thousand clients just to level their mules.
Potential Problem #2 - Makes the game easier for a huge proportion of the players as there will be lesser deaths, there might be a possibility that individuals will not require as much Safety Charms and Wheels
Potential Solution #2 - *ahem better not mention otherwise I will get killed by many*
Rationale #2 - Prices of certain commodities will go up in time but generally in my honest opinion i feel that wheels should be kept at the same price because sometimes people that die in bosses are new players which does not have experience in certain bosses therefore we should keep wheels affordable, as for safety charms generally new players which are lower levels can earn back there exp pretty quickily so (yes charms are still important regardless of levels) but its more crucial for higher levels and generally people are more willing to pay for it at higher levels
Potential Problem #3 - Some work which needs to done by the developer, not a coding man but for sure we gotta download some patch but that can be solve easily.
Potential Solution #3 - Just do it you guys are the pros in this area.
Rationale #3 - Improving our QOL.
The reason why there seems like there are more cons and benefits its really because I try to think from different angles and more on the cons because the benefits are pretty straightforward and self explainatory and I don't really see a need to readdress them but I would really like to spend more time on addressing "cons" which may eventually affect the server in a long run.
Feel free to share your thoughts on this and let me see if I can address any concerns which may not be highlighted within this post.
- QoL to impove playing experience and reduce death via introduction of new item "Auto Buff Skill".
Now ask yourselves, some point in the game I believe everyone or majority has a mage and how many times have we all died from debuffs + seduce at the same time or how many times have we died from bosses because we were just turning our heads away for a few seconds, sometimes just that very second *BAM* tombstone appears.
I also understand some might argue that;
"If you don't wanna die just pay more attention when you boss" or "Its just a button why cant you press it" and even "if you dont wanna die just play another job/class"
All of that statement which I totally relevant that these are very valid points however I would like to highlight that the reason of this post is that I hope the QOL for the really active players could be rewarded since some of us spend like 12-14hrs daily ot some even up to 16-17hrs daily and there will be time we lose focus from all that gaming and I admit i am really sweaty and there are times that I almost doze off and died in CHT/Czak just to make sure I clear all my dailies and max-out the coins and being a Bishop is really not easy there's so many things you need to juggle. Magic Guard, HS, worrying about greening and many many others.
From my primarily research on the forum I have not seen anyone suggesting similar concepts and in the past I've been on other servers and they have this interesting "Auto Buff Skill" which was also release in GMS/MapleSEA which helps the player to auto buff their skills as shown in the picture below I think some of you all might be pretty familiar with this.
I have thought deeply about it for about two/three weeks before even writing this post and asked many for their opinions and it seems like quite a fair bit are supportive of this idea. However I also understand that the introduction of this may potentially have certain benefits and implications which I will address them below;
How will it work?
Similar concept as GMS/MapleSEA and some private servers have this feature as well , equippable up to three Auto Buff Skill (one per pet), will auto rebuff any individual's skill right before the exisiting buff ends. (NOTE* NOT ALL SKILLS CAN BE ALLOWED TO PREVENT ABUSE)
How can it be obtained in-game?
Generally I feel that if this item actualized and introduced in the game, it will work something very similar like our exisiting Auto Cure Token, therefore it should not be in the Cash Shop as just a normal cash item, instead it should be exchanged using Dream Points (similar to Auto Cure Potion), pricing wise I think the developer can discuss for an appropriate amount.
*Just a possbility* - To be sold via Dream Points (14 Days, 30 Days)
Why not just put in the cash shop????
- To answer the above statement, for the very fact that this item works very similar to Auto Cure Token which gives players an improve QOL as compared to others who does not have this item therefore players who wishes to have this "Add On" should help to contribute back into the server to ensure sustainability of the server health.
Potential Benefits;
- Improves quality of life, potentially drastically reduce amount deaths and save precious time to rebuff in bosses which in turns slightly increasing one's DPS since there's not need to rebuff certain skills.
-Profit Margain = Improve server hosting capability, Server health/sustainability will be improve if people have to purchase 3 of the auto buff skill every "X" days this means that we would have more money generated which could be turned into better quality of the hosting services, higher uptime.
Potential Problems/Cons;
Potential Problem #1 - Some individuals might use this to have some advantage while AFKING some examples could be using the following; "Summon Farming" - "Auto HS" - "Auto Meso Up".
Potential Solution #1 - Remove the example skills above (of course there maybe more) which enables them to have an edge over others in game, only allow key skills such as Magic Guard, Invincible, and all the weapon boosters.
Rationale #1 - To really encourage active players to play for longer hours while improving their quality of life and discourage people from AFKing and gain advantage therefore the removal of buffs that could give them an advantage is crucial we wouldn't wanna have people R>AFK Meso up/ AFK HS-er and on like 10 thousand clients just to level their mules.
Potential Problem #2 - Makes the game easier for a huge proportion of the players as there will be lesser deaths, there might be a possibility that individuals will not require as much Safety Charms and Wheels
Potential Solution #2 - *ahem better not mention otherwise I will get killed by many*
Rationale #2 - Prices of certain commodities will go up in time but generally in my honest opinion i feel that wheels should be kept at the same price because sometimes people that die in bosses are new players which does not have experience in certain bosses therefore we should keep wheels affordable, as for safety charms generally new players which are lower levels can earn back there exp pretty quickily so (yes charms are still important regardless of levels) but its more crucial for higher levels and generally people are more willing to pay for it at higher levels
Potential Problem #3 - Some work which needs to done by the developer, not a coding man but for sure we gotta download some patch but that can be solve easily.
Potential Solution #3 - Just do it you guys are the pros in this area.
Rationale #3 - Improving our QOL.
The reason why there seems like there are more cons and benefits its really because I try to think from different angles and more on the cons because the benefits are pretty straightforward and self explainatory and I don't really see a need to readdress them but I would really like to spend more time on addressing "cons" which may eventually affect the server in a long run.
Feel free to share your thoughts on this and let me see if I can address any concerns which may not be highlighted within this post.
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